Shadow Showdown

Developed in 2013.
An experimental game designed to push social and physical boundaries.

People involved:
Jenna Gavin – Researcher
Matthew Martin – Researcher
Daniel Cermak-Sassenrath – Supervisor

Shadow Showdown is an interactive game where the audience is challenged to create a digital silhouette with their body before the timer runs out. They are invited to navigate the game menu with hand gestures to play a variety of animal and monster shapes cooperatively or competitively.

The program uses an infrared camera to captures the players’ silhouette and compare it to the shape on screen. Accuracy is calculated as a percentage by adding the correct inside coverage and subtracting the incorrect outside coverage.

Originally featured as part of the International Conference on Creativity and Cognition 2013.